Wednesday, May 3, 2017

No Scraps Animated Forum "Nature's Sparkle"


Nature's Sparkle

 


This tutorial was written by me on May 02, 2017 using my own ideas.

Any resemblance to others is coincidental and accidental.

This tutorial assumes you have a working knowledge of psp and is written in PSPX6.

 

Supplies:

"Nature" tube by Rebecca McCullough - tube/license currently available at ADI

Sparkle Picture Tube (mine came with PSP)

 

Filters:

Tramages_At The Atomic Level, Glass Pyramids, Gradient/Spokes Ratio Maker, Perforator 1

Xero_Porcelain

 

Fonts:

Dahrlin

 

Abbreviations:

DS_Drop Shadow

ANL_Add New Layer

EC_Eye Candy

GG_Gradient Glow

AS_Animation Shop

C/P_Copy and Paste

FF_Flood Fill

 

Open blank 600x250 White canvas

ANL

FF #1e3a65

Tramages_At The Atomic Level_21_42_22_6_10_2

Duplicate twice

Picture Tube Tool_Sparkle_50_200

Click on a few random center dots (not too many)

Lower opacity to about 50

Be sure middle copy layer is highlighted in your layer palette (I leave first layer open and just highlight the other layers so I can see where I have already put sparkles)

Click on different random center dots

Lower opacity to about 50

Highlight bottom layer

Click on different random center dots

Return opacity of top and middle layers to 100

Close bottom and middle layers for now

ANL to top

FF #15546f

Tramages_Glass Pyramids_125

Tramages_Gradient/Spokes Ratio Maker_107

Tramages_Perforator 1_133_78_134_207_131_165_100

C/P tube placing to the right as shown

Xero_Porcelain_50_128_128_0_0_255

Duplicate

On original_Adjust_Blur_Motion Blur_126_100

Blend Mode_Burn

ANL to top

FF Black

Select All_Contract 3

FF #5b795e

Contract 1

Delete

Select none

DS_0_0_100_5_Black

Add all correct copyright/license information

Name_ Dahrlin_48_ #5b795e

 

ANIMATING

 

Copy Merged

AS
Paste As New Animation

PSP
Close top sparkle layer

Open middle sparkle layer

Copy Merged

AS
Paste After Current Frame

PSP

Close middle sparkle layer

Open bottom sparkle layer

Copy Merged

AS
Paste After Current Frame

View Animation

If happy, save!!

 

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